ðLegendary Enchantments
Enchantments that are ranked Legendary are listed here.
Enchant Name | Levels | Cooldown | Chance | What Does this Enchant Do? |
---|---|---|---|---|
1 | 0s | 100% | Sword or bow becomes unbreakable. | |
1-4 | 8/4/2/0 | 100% | Deal double damage when submerged in water on-hit. | |
1-3 | 0s | 45/65/75% | Chance to get 1 extra soul from slaying a player. | |
1-3 | 0s | 10/20/30% | Fishing gives a chance to get double drops. | |
1-4 | 0s | 10/20/30/40% | Chance to increase axe damage by 10/20/30/40% on-hit. | |
1-4 | 0s | 100% | Increase damage against hostile mobs by 5/10/15/20% on-hit. | |
1-5 | 0s | 100% | Repairs your axe by 1/2/3/4/5 durability on-hit, but deal 50% less dmg. | |
1-5 | 1s | 5/10/15/20/25% | Chance to decrease incoming attack dmg by 5/10/15/20/25%. | |
1-4 | 0s | 25/50/75/100% | Explosion damage has a chance of being negated. At lv.3/4, also gain 1-2/1-4 health. | |
1-5 | 0s | 100% | Increases thrown trident headshot dmg by 20/40/60/80/100%. | |
1-3 | 0s | 10/20/30% | Chance to strike twice with same dmg, after 1 second. | |
1-3 | 0s | 100% | Increase damage to mobs at night by 35/45/65%. | |
1-3 | 0s | 100% | Gain Speed I/II/III when boots are worn. | |
1-3 | 3s | 100% | Gain Haste II/II/III when breaking blocks. | |
1-3 | 0s | 25/45/65% | Chance to inflict slow effect on target on-hit. | |
1-4 | 0s | 10/20/30/45% | When damaged, chance to prevent armor durability loss. | |
1-4 | 0s | 20/30/40/50% | Chance to increase EXP drops on mob kills; XP*(1+0.25*XP_LV). | |
1-5 | 0s | 5/10/15/20/25% | When damaged, chance to gain regen 1/1/1/2/2 for 3/3.5/4/4.5/5s and inflict poison 1/1/1/2/2 on attacker. | |
1 | 0s | 100% | Create a platform underneath you when near lava. | |
1-5 | 5/4/3/3/2s | 10/15/20/25/30% | Chance to steal 1-2/1-2/1-3/1-3/1-4 health on-hit. | |
1-3 | 5/3/1s | 10/20/30% | When damaged by mobs, chance to restore armor durability by 1/2/3. | |
1-3 | 0s | 10/20/30% | Chance to revive yourself when slain. | |
1-3 | 5/4/3s | 25/35/45% | Kills have a chance to restore 2/4/6 health. | |
1-3 | 0s | 5/15/25% | Chance to keep item on death. | |
1-3 | 0s | 30/60/90% | Chance to get 1 extra soul from slaying a mob. | |
1-3 | 0s | 5/10/15% | Chance to get 1 extra soul from mining a block. | |
1-3 | 0s | 35/45/55% | Chance to get 1 extra soul from slaying a player. | |
1-4 | 3s | 5/10/15/20% | Trident melee attacks have a chance to bleed target on-hit. | |
1 | 0s | 100% | Tool becomes unbreakable. | |
1-5 | 5s | 10/15/20/25/30% | When damaged, chance to apply weakness 1 for 5 seconds, wither 1/2/2/2/2 for 3 seconds. |
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