# Goblins

One of the factions that roams the world of Durel, weak in strenght but big in numbers. There are five members into this faction:

* **Goblins:** small footsoldiers armed with clubs and capable of swift group attacks. Not a big threat, unless you are cornered by many of them. Also, they are capable of disabling shields.

<figure><img src="/files/WCYOwjAZXfP1pQth3uug" alt="" width="339"><figcaption><p>Goblin</p></figcaption></figure>

* **Goblin Archer:** a rookie trained in the use of long-range weapons. Arrow shots may be slow, but they can pierce through shields.

<figure><img src="/files/cM3bWwhrOZviZUeXAMd2" alt="" width="364"><figcaption><p>Goblin Archer</p></figcaption></figure>

* **Goblin soldier:** a stronger version of the standard Goblin. Well-armed with a sword and shield, they are more resistant than regular goblins, but they are a lot slower. However, they can ambush you from behind and sink you in the ground for a few seconds, so stay on your guard!

<figure><img src="/files/cUU01BrkSfiLwih6NyAf" alt="" width="258"><figcaption><p>Goblin Soldier</p></figcaption></figure>

* **Goblin shaman:** a spell-casting goblin capable of launching long-range explosive attacks and heal their team members. Must be your first target if you're planning to defeat a goblin group.

<figure><img src="/files/VaxxCUDyrjPDB8ZZTKTC" alt="" width="309"><figcaption><p>Goblin Shaman</p></figcaption></figure>

* **Goblin king:** leader of the goblins, always on top of a massive tortoise and capable of launching a powerful slam attack. Can call back-up, so defeating it as quick as possible is a must, but may not be an easy task, as he has four more times HP than other goblins.

<figure><img src="/files/Gdxee41vKHg2PusptWuF" alt=""><figcaption><p>Goblin King</p></figcaption></figure>


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