πElite Enchantments
Enchantments that are ranked Elite are listed here.
 Allure
1-3
0s
30/60/100%
Chance to pull mobs toward you on-hit.
 Crossbow
1-4
1s
100%
Increase arrow dmg by 50/65/80/95%.
 Durel Rookie
1-3
0s
10/25/35%
Chance to inflict Slow 10 for 20s against mobs on-hit.
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 Ender Slayer
1-5
0s
100%
Increase dmg against endermen and enderdragons by 10/15/20/25/30%.
 Extinguish
1-3
0s
20/60/80%
Chance to extinguish yourself when on fire after 1 second.
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 Featherweight
1-3
2s
25/50/75%
Chance to gain Haste 1/2/3 effect for 3/4/5s on-hit.
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 Frozen
1-3
3/2/1s
10/15/20%
When damaged, chance to inflict Slow I/II/III for 2.5/3/3.5s.
 Hook
1-3
0s
25/50/100%
Chance to get 2x EXP from fishing.
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 Immolate
1-3
0s
100%
Increase dmg against spiders by 10/20/30%.
 Impact
1-4
0s
5/10/11/15%
Chance for trident to deal double damage on-hit.
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 Infernal
1-3
3/2/1s
15/30/45%
Chance to deal burn dmg for 2/4/6s on-hit.
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 Nether Slayer
1-5
0s
100%
Increase dmg against Blazes, Pigmen, and Ghasts by 10/15/20/25/30%.
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 Paralyze
1-4
0s
3/5/7/9%
Chance to strike with lightning and inflict Slow & Slow Digging I/I/II/II for 3/5/3/5s on-hit.
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 Poison
1-3
0s
10/20/30%
Chance to inflict Poison I/I/II for 3/4/5s on-hit.
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 Poisoned
1-4
0s
10/20/30/40%
When damaged, chance to inflict Poison I/I/II/II for 3/3.5/4/4.5s.
 Poseidon
1-4
1s
100%
Increase thrown trident dmg by 25/50/75/100%.
 Reaper
1-4
5/4/3/2s
5/10/15/20%
Chance to inflict Wither & Blindness I for 2/2/2.5/3s on-hit.
 Replenish
1-3
0s
30/40/60%
Chance to replenish 1/2/3 hunger when mining a block.
 Snap
1-3
4/3/2s
100%
Reel a caught player towards you.
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 Snare
1-4
0s
10/25/55/100%
Chance to inflict Slow & Mining Fatigue I/I/II/II for 2/2.5/3/3.5s on-hit.
 Spark
1-3
0s
100%
Chance to deal burn dmg for 30/45/60s on-hit.
 Springs
1-3
0s
100%
Gives permanent Jump I/II/III effect when worn.
 Strife
1-3
0s
100%
Increase melee trident dmg by 5/10/15%.
 Vampire
1-3
5s
10/15/20%
Chance to heal 1-4 health on-hit.
 Vein Miner
1-3
0s
15/35/100%
Chance to mine an entire ore vein.
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 Voodoo
1-6
0s
5/7/10/15/25/35%
When damaged, chance to inflict Weakness 1 for 3/5/7/3/5/6s.
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 Wither
1-5
0s
10/15/20/25/30%
When damaged, chance to inflict Wither I/I/I/II/II for 2.5/3/3.5/4/5s.
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